Tell Your Story with Feeling
Learning Objectives
After completing this unit, youโll be able to:
- Identify your audience in order to tell a story that resonates with them.
- Use a storytelling framework to tell your story.
- Use storytelling techniques to provoke change.
Once Upon a Timeโฆ
Congratulationsโyouโve made it to the final unit in this module. This is where we pull it all together. Itโs storytime!
Youโve done a great job gathering important findings from users. Wouldnโt it be great if that was all you had to do? Just slap the top themes in an email to stakeholders, who would immediately understand the implications of your finding and take swift action. Yup! That would be superย .ย But letโs come back to reality.
Chances are, if you want traction, youโll need more than that. For example, you might want to:
- Pluck at the heartstrings of those who hold the keys to the budget and the black box of what can and canโt get implemented.
- Tell a story of change and transformation to a happier implementation (or product launch).
- Show how your hard work can get you all from here to there.
By the end of this unit you will have some tools to do just that.
Persuasive Storytelling 101
Memorable experiences are derived from change. No, not the kind of change that rattles in your pocket, a change thatโs transformative and that shifts the way you think or behave. Your favorite, or most despised, movie is memorable because it generates an emotional response. You want the findings from your research to do the sameโbe memorable, effect change, and generate an emotional response.
Good stories generally work with the following elements:
- ย An audience:ย This comprises your stakeholders (including their needs and motivations).
- ย A champion, a problem, a mission, and goals:ย Your users have a problem to overcome. They (and you) will reap the rewards when they achieve their goals and complete their mission.
- ย Three stages:ย A journey has a beginning, a middle, and an endโspoiler alert: not necessarily in that order.
Embedded in the three stages are phasesโpeaks and valleys of transformations and feelings:
- ย Transformations:ย Your main user, or the focus of your story, transforms from what they were to something different(from good to bad, bad to good, or good to bad to good).
- ย Feelings:ย Persuasive stories follow one additional ruleโthey evoke emotion and facilitate engagement. Use all the emotions you have at your disposal to strategically drive points home.

Know Your Audience
Knowing your audience, like knowing your users, helps you frame the story of your research through a lens most meaningful to them.
Ask yourself these five questions:
- Whoโll decide what will get built or changed?
- Who owns the budget?
- Who owns design?
- Who owns development, testing, and deployment?
- Whoโll document and train people on the change?
Your audience is everyone on this list. They all have a stake in the outputโsome people refer to them as stakeholders. Now that you know your audience, youโve got to know their needsโsound familiar? Yes, itโs not unlike gathering data for research, and itโs just as important.
Youโre interested in what your stakeholders need to hear to either open the dialogue around your recommended changes or persuade them to facilitate these changes. You need to know which levers to pull in order to convince them that your argument is sound.

Hereโs a short list of the most common motivations (also known as levers):
- Saving money
- Making money
- Reducing work
- Increasing time on task
- Proving value
- Looking great
If you donโt know their motivations, use your new user research superskills to uncover them.
Your Champion, Your Problem, Your Mission
Youโve got your audience, now for the keys to your story: a champion, a problem, and a mission.
Your Champion
No mystery hereโthe center of your story is your user. The type of people you interviewed to collect your data, whoโll benefit most directly from the change you want to make. Your champion can also be an archetype of your usersโa persona. The more you focus on the users who are most impacted if nothing changes, the more impact your story will have.
Your Problem, Mission, and Goal
A problem without a mission is like a champion without a journeyโฆ pretty boring. Your problem is the same one you defined in the first unit of this module. Now you just need to associate it with your audienceโs motivations and show that you need to solve for itโthatโs your mission!
The problem and the mission set the scene for your story and also clearly depict the ultimate goal of your study. A mission differs somewhat from the problem statementโit defines the actual work youโve done to get to the root of the problem. Pair your mission with a great call to action. Carla knows that a great example of a mission statement includes your champion, in this case, her sales team and junior sales associate persona:
โOver the past year weโve seen a dramatic decrease in our product application usage, which is our sales teamโs core enablement app. In Sales Ops our core mission is to provide the effective tools to help our sales team drive revenue. To investigate the drop in usage, we interviewed and observed both sales managers and sales associates in their daily work. We looked for ways to improve the app and help our salespeople be more efficient.โ
Success! She has clearly stated the problem, evoked strong emotions, and stated the mission of her research.
Armed with her problem, mission statement, and goal, Carla can remind her audience that theyโre on this journey together in service to a greater goodโfor our product, our users, and our company!
The Three Stages of Storytelling
Now that you have that mission and problem statement, you can kick off your three-stage storytelling journey. Letโs break it down.
Stage 1โThe Opening
Introduce yourself, your personas or users, and your method of collecting data. Itโs OK to bring up recent historyโtalk briefly about what got you to where you are today. If you have access to data from your users (for example, field usage/usage trends) that can add depth to your story, then weave it into the backstory.
Stage 2โThe Cycles of Challenges and Solutions
In the core of your story, youโll depict a series of pitfalls and incremental solutions.
The pitfalls can be your themed findings or challenges, and you can bring them to life with compelling images or quotes from your participants. You can even use video sound bites of your user expressing concerns, challenges, or difficulties (remember โstrategically placed feelingsโ โhere is a good place for them).And always remember to reference your work by citing how you collected your informationโyour audience might ask.
Balance each of your findings with your proposed solutionsโbuilding on them incrementally. Try to present achievable solutionsโideally vetted in advance. Recommendations resonate particularly well when they come from the users themselves or when they come from your audience.
The back and forth between challenge and solution, finding and recommendation, helps build the cadence of your story into a series of positive possibilities. Finding opportunities in every challenge is a great way to showcase mini transformations. These mini transformations are critical in storytelling to keep the gloom and doom at bay. They also inform the storytelling arc and should build to support the ideal outcome.

Stage 3โThe Positive Conclusion
Once youโve safely survived all the cycles of challenges and solutions that make up the core of your story, youโre ready wrap things up. Restate your problem clearly.
If you can, create a lightweight vision of a possible futureโpresentation software is a great way to do this if you donโt have access to fancy graphic design programs. Be sure to touch upon all the work youโve done and pull out the big finaleโyour depiction of a future state!
This is your last chance to review the journey youโve undertaken and to show how your findings, if acted on, will result in a new and better user experience. (And help your small piece of the world.)
Tell It Again (and Again, and Againโฆ)
Huzzah! Youโve painted a happy future where all the challenges have a solution, your users have come out of the journey unscathed, and theyโre about to embark upon a future state full of rainbows and ice cream cones.
Your fabulous storytelling will be acted on immediately, right? That would also be awesome, but alas that kind of stuff only happens in fairy tales. What really works is telling the story, again, and again. Make modifications here and there to elicit more โooohsโ and โaaahs,โ with every retelling.
Create new lenses for your story to help it resonate with a different type of audience with different motivations. You might wind up with four versions of your story, and thatโs OKโas long as you donโt dilute your message.
One day when the time is right, and youโll know it when it is, youโll be able to table that story and pat yourself on the back for a job well done. Thatโs when you know itโs time to restart the journey to discover your usersโ new needs. But now that you have all these UX research tools, that should be easy.
So pick up your clipboard, put your researcher cap on, and donโt forget to enjoy the journey!
Resources
- Download the UX Research Basics Pack, including the results PowerPoint template
- Brett Dillinghamโs Visual Portrait of the Story (VPS)